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Prompt 1: The space within the game is organized in a very interesting manner. Much of the layout of the game consists of ladders aside from the platforming aspect of the game. From personal experience, platforming games mainly go from left to right without much ability to go backwards. In this game, it felt like the player had to go backwards a lot of the time to be able to move between platforms, which was a part of the game that sets it different from conventional games of its kind. Aside from this aspect, another part of the game that was profound was the motion from low to high and vice versa. As stated before, much of the game has a ladder mechanism which dictates a lot of the way space is used in the game. This adds much variation to the motion that the player experiences. The entrances and exits in this game have diverse placements as they are not placed on the ground. Due to the up and down motion mentioned previously, the entrances and exits are also of this nature. For the layout of the game, it is a very open layout without any narrow portions. The game did not have any corridors or small areas, which made the space feel continuous. While there is a floor in the first part of the game, there is no ceiling in sight. For a real world comparison, the game was reminiscent of high diving platforms with the way the ladders and platforms were organized. The major collisions within the game are platforms with spiky blocks on them that reset the level when the avatar touches or falls on top of them. These factors all contribute to the way in which space is perceived for Monkey Run.

Prompt 2 - The role the player has in Monkey Run is that of a monkey on a quest to find the King Banana so that more banana trees can be grown. Other roles in the game include another monkey who tells the player what the goal of the game is and what things they need to do in order to complete that goal. Another role in the game is a mouse who gives the player a prize for completing the goal and tells them how to end the game. The conflict in the game is the black spikes on different areas of the map that cause the player to go back to the beginning of the level when the player touches them. The game is a platformer and the player moves around the screen by jumping from platform to platform or by climbing trees. If the player misses a jump or falls when climbing, they are likely to fall on some spikes and will be forced to restart the level. In addition to jumping and climbing to the exit, the player must also collect resources in order to move through the different levels. One resource is a sword that is used to cut through the trees and exit the level. If the player finds the exit without having found the sword, they are unable to leave the level and must go back to try to find it. Another resource is the King Banana. Similar to the sword, the player must find it before they are allowed to move on to the next part of the game. All these pieces simulate a jungle adventure, with the player climbing and cutting their way through the jungle on the hunt for an important object.