Prompt 1: This game could be related to physical objects in numerous ways. To start, I would relate the blank canvas to that of a physical painting canvas. They serve the same role, one is just digital while the other is physical. I think the “Abstract shape brush” represents some form of a splatter effect. It somewhat reminds me of paint splatter artwork. The randomness combined with the artists/players' intention to make the art more compelling. The artist's intention may be to create something very abstract or it could be to make something very distinct. The abstract shape feels both hard and soft as some of the included objects have sharp edges and some have round. The randomness of it reminds me of paint splattering but the effect is not nearly as uniform with its soft and hard edging contrasting. The important parts are the noticeable shapes on the outside while the inner parts blend together and the individual shapes are lost in translation. The polka dot tool reminds me of using a dot marker/pen but combined with a bunch of other random dots made simultaneously and randomly from other people. This randomness is much less uniform than that of the abstract shapes and it feels much less predictable. The growing circle reminds me of a paint bucket slowly spilling onto the canvas. The longer the mouse is held, the longer the bucket is spilled, and therefore the larger the painted circle grows. This action feels very soft and round. This is by far the most controlling feeling action in the game. The combination of the different brushes allows the player to easily and playfully create art without having to critically think about their actions.
Prompt 3: The way in which I played this game was first by exploration. Starting off, I toyed with each of the toggleable settings and sliders to understand what exactly they each did. While doing so, I did attempt to “break the game,” where I essentially put all the settings to max and began painting - which showed me that I can very quickly recolor the entire canvas. I had to be creative in regards to the RGB sliders because it was there that I was able to derive almost any color of my choosing with just a bit of tweaking and patience. After my attempts to break it, I then set myself my own goal - which was to essentially “fix” the settings after I had messed with them so drastically - and create a brush that looked unique. Eventually, I wound up using a variation of the “abstract shape brush,” where I made the size of it small, to where it was close to the size of a regular line, but had the added complexities of the abstract shapes within it. With this brush, I then experimented with colors and creating and then ultimately creating an image. Overall, I feel that the array of brush options is what truly made this feel like play, rather than just using a piece of software, because having so many options leaves room for creativity; and it is my belief that having an opportunity for creativity is a key component to the concept of “play.”
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Prompt 1: This game could be related to physical objects in numerous ways. To start, I would relate the blank canvas to that of a physical painting canvas. They serve the same role, one is just digital while the other is physical. I think the “Abstract shape brush” represents some form of a splatter effect. It somewhat reminds me of paint splatter artwork. The randomness combined with the artists/players' intention to make the art more compelling. The artist's intention may be to create something very abstract or it could be to make something very distinct. The abstract shape feels both hard and soft as some of the included objects have sharp edges and some have round. The randomness of it reminds me of paint splattering but the effect is not nearly as uniform with its soft and hard edging contrasting. The important parts are the noticeable shapes on the outside while the inner parts blend together and the individual shapes are lost in translation. The polka dot tool reminds me of using a dot marker/pen but combined with a bunch of other random dots made simultaneously and randomly from other people. This randomness is much less uniform than that of the abstract shapes and it feels much less predictable. The growing circle reminds me of a paint bucket slowly spilling onto the canvas. The longer the mouse is held, the longer the bucket is spilled, and therefore the larger the painted circle grows. This action feels very soft and round. This is by far the most controlling feeling action in the game. The combination of the different brushes allows the player to easily and playfully create art without having to critically think about their actions.
Prompt 3: The way in which I played this game was first by exploration. Starting off, I toyed with each of the toggleable settings and sliders to understand what exactly they each did. While doing so, I did attempt to “break the game,” where I essentially put all the settings to max and began painting - which showed me that I can very quickly recolor the entire canvas. I had to be creative in regards to the RGB sliders because it was there that I was able to derive almost any color of my choosing with just a bit of tweaking and patience. After my attempts to break it, I then set myself my own goal - which was to essentially “fix” the settings after I had messed with them so drastically - and create a brush that looked unique. Eventually, I wound up using a variation of the “abstract shape brush,” where I made the size of it small, to where it was close to the size of a regular line, but had the added complexities of the abstract shapes within it. With this brush, I then experimented with colors and creating and then ultimately creating an image. Overall, I feel that the array of brush options is what truly made this feel like play, rather than just using a piece of software, because having so many options leaves room for creativity; and it is my belief that having an opportunity for creativity is a key component to the concept of “play.”