Prompt 2: In the game Urban Legend, the player has to make choices a couple times; however, the choices that need to be made are crucial to the progression of the plotline. The choices are all related to the choices the protagonist must make in order to survive their situation. For example, they must choose between taking a doll or not in an earlier part of the story, and later on, this doll is what leads to the protagonist being discovered by the scary woman. The game also lets readers return to previous parts of the story to change their choices to see how the story turns out. This was a device well used by the creator as the protagonist seems to feel helpless throughout the plot, and the more readers go back in the story’s progression, the more the desperation from the readers builds as they make their way to the end. This is because the crucial choices made earlier actually do not really affect the outcome of the main character. All the endings are the same except the only part that changes is what they find near their refrigerator when they “wake up”. From there, the dread and confusion builds. The shape of the story is pretty linear because the choices that readers thought were crucial in the beginning turned out to be somewhat pointless and beyond their control in the end. This connects well with the idea of the story because the situation the protagonist is in, is out of their control.
The text is laid out with bold or italics formatting to emphasize major sounds like a gunshot or the floor creaking. These sound effects communicate a loud sound or a major action. For some passages, a shaky effect is added to the text. This effect seems to be added to when the house resident is shouting. The shaky effect could possibly be added to convey to the reader an ominous sound or feeling when confronting the house resident. With how the text is shown, the links communicate the actions the main character chooses when trying to escape the house. Text is laid out in small passages that describe one or two actions. The text is usually from the main character’s perspective. Either the main character is doing something or is observing something. Sometimes the main character is trying to decide on a choice and that is when the reader is able to select a choice. These choices lead to branching paths. The short passages sort of gives the reader a feel that the main character is moving and thinking through quickly and in short moments. The main character is moving quickly through the house while trying to not be noticed. As the main character moves, the passages describe the thoughts of the main character. The text color and font size has stayed mostly the same throughout the story which could indicate that the main character has a consistent feeling the whole time while being chased. With the way the passages were presented, the story conveys the main character’s struggle and thoughts.
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Prompt 2: In the game Urban Legend, the player has to make choices a couple times; however, the choices that need to be made are crucial to the progression of the plotline. The choices are all related to the choices the protagonist must make in order to survive their situation. For example, they must choose between taking a doll or not in an earlier part of the story, and later on, this doll is what leads to the protagonist being discovered by the scary woman. The game also lets readers return to previous parts of the story to change their choices to see how the story turns out. This was a device well used by the creator as the protagonist seems to feel helpless throughout the plot, and the more readers go back in the story’s progression, the more the desperation from the readers builds as they make their way to the end. This is because the crucial choices made earlier actually do not really affect the outcome of the main character. All the endings are the same except the only part that changes is what they find near their refrigerator when they “wake up”. From there, the dread and confusion builds. The shape of the story is pretty linear because the choices that readers thought were crucial in the beginning turned out to be somewhat pointless and beyond their control in the end. This connects well with the idea of the story because the situation the protagonist is in, is out of their control.
Prompt 3:
The text is laid out with bold or italics formatting to emphasize major sounds like a gunshot or the floor creaking. These sound effects communicate a loud sound or a major action. For some passages, a shaky effect is added to the text. This effect seems to be added to when the house resident is shouting. The shaky effect could possibly be added to convey to the reader an ominous sound or feeling when confronting the house resident. With how the text is shown, the links communicate the actions the main character chooses when trying to escape the house. Text is laid out in small passages that describe one or two actions. The text is usually from the main character’s perspective. Either the main character is doing something or is observing something. Sometimes the main character is trying to decide on a choice and that is when the reader is able to select a choice. These choices lead to branching paths. The short passages sort of gives the reader a feel that the main character is moving and thinking through quickly and in short moments. The main character is moving quickly through the house while trying to not be noticed. As the main character moves, the passages describe the thoughts of the main character. The text color and font size has stayed mostly the same throughout the story which could indicate that the main character has a consistent feeling the whole time while being chased. With the way the passages were presented, the story conveys the main character’s struggle and thoughts.